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Tag: raytracing

A Graphics Programmer’s Thoughts on RTX

A Graphics Programmer’s Thoughts on RTX

As a programmer and computer graphics enthusiast it is always an exciting time when a new line of graphics cards is announced. This is certainly true about Nvidia’s launch of their new line of RTX branded cards. Much has been written about the launch from the perspective of gamers, and frankly if you just look at today’s games the picture doesn’t look so good. But in this post I’m going to look a bit more at the future and the…

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Path Tracing vs Ray Tracing

Path Tracing vs Ray Tracing

Path tracing is all the rage in the offline rendering space these days. From Cycles to SuperFly (based on the open source Cycles) to Octane, most new rendering engines seem to be using this technology. Sometimes referred to as “unbiased, physically correct rendering” what is path tracing, how is it different to ray tracing and is it the future of high quality offline rendering? I will be looking to answer all of those questions in this blog post for anyone…

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